4 ms·
I'm disappointed they haven't fixed the server-side character movement. Even in a slow, non-action game like Second Life, client-side player movement is essenti
by ClassyJacket 9y ago
I'm disappointed they haven't fixed the server-side character movement. Even in a slow, non-action game like Second Life, client-side player movement is essential to making the game feel natural. And while I don't expect Linden Lab to have the budget of, say, World of Warcraft, plenty of smaller games have implemented it because it's so important to the user experience.
Waiting for the server to affirm your button press to move your character just makes the game feel instantly wrong and frustrating.
- sbierwagen 9y agoClient-side prediction can be hard to add to a existing codebase. Adding it to a game and not breaking backwards compatibility with user-made content and scripting is going to be impossible. Remember: real people have spent real money on in-game items, you can't just rev the API and say the old items are gone. You can't do refunds either: players paid other players for items, ten years ago, using long-expired credit cards, sometimes from expired people.