3 ms·
I'm tempted to look at it the other way - it's amazing that it has been a success for the last 15 years despite low frame rates and janky loading. Suggests the
by untog 9y ago
I'm tempted to look at it the other way - it's amazing that it has been a success for the last 15 years despite low frame rates and janky loading. Suggests the user base don't care much.
- movedx 9y ago80/20 principle. They've put in 20% of the effort into most of the game's various parts and achieved 80% of the results they need. It's not perfect, or even good, but it's just enough to be playable.
- LaikaF 9y agoAs long as it doesn't crash as much as it used to.
- guiambros 9y ago> Suggests the user base don't care much. And that's absolutely the case: users don't care that much, despite the teraflops inside our GPUs. While things have changed in the almost 30 years since "Lessons from Habitat" [1] was written, one of the conclusions is still valid nowadays: the implementation is relatively unimportant. The entire paper is a gem; worth checking it out. It has aged wonderfully well, and I never get tired of re-reading it over the years. [1] http://www.fudco.com/chip/lessons.html http://www.fudco.com/chip/lessons.html
- khedoros1 9y ago> Suggests the user base don't care much. Survivor bias. I'm one of the ones that played with it for a few weeks, loved the whole idea of the place, and noped out when I couldn't get used to the incessant lag.