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Most people only know Michael McGinnis's work from the Perplexus line of toys, but he's spent years honing his prototypes and creating grand "Superplexus" sculp
by archagon 9y ago
Most people only know Michael McGinnis's work from the Perplexus line of toys, but he's spent years honing his prototypes and creating grand "Superplexus" sculptures on commission. I think this is a really interesting case study of iterating on a base idea for a very long time, as well as the perfect synergy of mathematics, art, and gameplay.
(Incidentally, I got a chance to play with one of the big ones at the Solano Stroll in Berkeley a few years back, and it was simply incredible!)