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> The feature, which is now documented on the Windows Dev Center lets developers easily prioritize a game as a protected process, cutting off some of the most c
by maltalex 9y ago
> The feature, which is now documented on the Windows Dev Center lets developers easily prioritize a game as a protected process, cutting off some of the most common cheating methods by essentially preventing outside programs from looking at or altering the game's memory.
How long until it's used by malware to make reverse-engineering harder?