4 ms·
The game engine people have the right idea with their entity-component-system [1] model. Essentially, it models the program as a big relational database instead
by quotemstr 9y ago
The game engine people have the right idea with their entity-component-system [1] model. Essentially, it models the program as a big relational database instead of a graph of objects. It can work pretty well.
[1] https://en.wikipedia.org/wiki/Entity%E2%80%93component%E2%80%93system https://en.wikipedia.org/wiki/Entity%E2%80%93component%E2%80...