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I wonder if it could be applied to SC2 (since they already started the research: https://deepmind.com/blog/deepmind-and-blizzard-open-starcraft-ii-ai-research-e
by braymundo 9y ago
I wonder if it could be applied to SC2 (since they already started the research: https://deepmind.com/blog/deepmind-and-blizzard-open-starcraft-ii-ai-research-environment https://deepmind.com/blog/deepmind-and-blizzard-open-starcra...)
- zardo 9y agoAs is, no. There are too many possible actions and too little time between decisions. I wouldn't discount it entirely though, some sort of clustering of actions may be able to reduce continuous action spaces to a manageable branching factor.