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Fake physics is the most distracting thing about character CGI in particular. Any time a character is leaping, landing, swinging on a rope, etc. - it all just l
by barrkel 9y ago
Fake physics is the most distracting thing about character CGI in particular. Any time a character is leaping, landing, swinging on a rope, etc. - it all just looks incredibly wrong and jarring.
- banku_brougham 9y agoFor me the most painful and infuriating example of this was The Hobbit trilogy.
- wott 9y agoWhen they are inside barrels on rapids, Jesus... Anyway the shots are so short that you cannot understand anything about what is happening. You just have to wait patiently until the end of the cinematic scene so that the game^Wmovie starts again.
- zamber 9y agoIndiana Jones and the Kingdom of the Crystal Skull (2008) http://www.imdb.com/title/tt0367882/ http://www.imdb.com/title/tt0367882/ - another example of unreal physics.