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Personally I think it's busy work. Lots of problems have been solved, but there's still lots of people to employ. And people without a problem to solve get ants
by kleer001 9y ago
Personally I think it's busy work. Lots of problems have been solved, but there's still lots of people to employ. And people without a problem to solve get antsy, feel bored, and move on to other departments or other companies entirely.
A software project without enough time, money, or staff wouldn't run into these problems. They'd certainly have their own problems, but graphical bloat wouldn't be one of them. Which is echoed by another comment here about Steve Jobs forcing designers to work on minimal spec machines.
- brudgers 9y agoI agree with the idea that it is busy work, but I think it is not so much a matter of the problems being solved as it is easier for everyone to focus on animation than on solving those problems. The hard problems are mostly at the layers above those where designers have authority (or input) and creating animations is satisfying because it is creative and the layers above designers get part of that satisfaction because they get to have input (or authority) over the final design product. Yet, it is also the case that good design comes from making the problem more complicated than it seems at first glance. Even worse bad design can come from there or from a naive approach...which is to say that bad design is easy. What the article misses is that it is also ubiquitous. The cottage industry of talking about bad design survives because complaining is easy. Looking at the average design and figuring out what it got right despite other possible shortcomings is hard and doesn't make for good blog posts. It is hard because it requires critique rather than criticism, empathy for design constraints, and judging works by a criteria other than "What I like."