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Discussing whether the animations are worthwhile is a red herring. The real issue is that iOS is not respecting the users choice to disable motion, and in case
by fny 9y ago
Discussing whether the animations are worthwhile is a red herring.
The real issue is that iOS is not respecting the users choice to disable motion, and in cases where a user suffers from a motion intolerance, it's absurd they have no way to disable motion to meet their needs.
- dpcx 9y agoThat's the problem though. The setting isn't "Disable Motion." It's "Reduce Motion." They're doing what they say on the tin, it's just that what is said on the tin is _extremely_ vague.
- sockgrant 9y agoYou make it sound like they're choosing to ignore the setting. It's software... I'm pretty sure what's happening is a new feature gets built, with animation, and the team responsible forgets that there's a "reduce animation" setting that they should take into account. I have an iOS app that has a disable animations setting and I frequently forget it exists. My app is a few million less lines of code and a couple thousand less engineers than iOS.
- fny 9y agoI totally agree, but I hold different standards for developers of apps than the developers of operating systems. I'd expect that at some point in the QA process software goes through an accessibility check, especially at a company like Apple.