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The best kind of controversial Apple design is one that people grumble about because it's ahead of its time, but which ultimately replaces one way of doing thin
by kn0where 9y ago
The best kind of controversial Apple design is one that people grumble about because it's ahead of its time, but which ultimately replaces one way of doing things with another that's better for most use cases. See: ditching floppies and adopting USB on the first iMac.
The worst kind of controversial Apple design is one that people grumble about because it's aesthetically pleasing but actually makes the product less user-friendly. See: the hockey-puck mouse on the first iMac.
Regarding that second kind, sometimes Apple recognizes their mistake and, in a future iteration, completely replaces the bad design with a better one. More recently, they seem too infatuated with their initial design decisions and just keep putting band-aids on fundamentally flawed implementations. The butterfly keyboard mentioned in TFA is on its third(!) revision, and it's still clearly flawed. Another example: Apple "fixed" the impossible-to-tell-in-the-dark-which-way-you're holding-it Apple TV remote by putting a single tactile ring around one button, rather than just designing an ergonomic remote that makes it tougher for you to accidentally engage the touchpad and cancel out of the movie you're watching.
So why might Apple underestimate the severity of bad design decisions?
Apple's direction with the Mac lineup as of late is a great example of "success hides problems." [1] Supposedly, the 2016 MacBook Pros sold very well, despite a number of bad design choices that put form over function:
- The keyboard design as described in TFA
- The touch bar (only available on the high end models). The designer must have really hated those useless, ugly fkeys. But instead of putting the touch bar above the fkeys, they eliminated them. The touch bar is not a substitute, unless all you used the fkeys for was changing volume, etc.
- Eliminated all other ports in favor of USB-C, which while great in theory is in fact a highly fragmented incompatible ecosystem of poor quality peripherals and cables that don't give the user any visual indicator as to whether they work together. [2]
IMHO, many if not most of these MacBook Pro customers are buying not because of these bad design decisions but in spite of them. Computers are amazing because they're fun and powerful general purpose machines. These machines may meet some subset of people's needs better than the old ones did. But in exchange for that, they've stopped (or soon will stop) meeting the needs of many, many more.
Somebody once said "design is how it works." If you live in a sterile white world where there's no dust and you never plug anything into your laptop, maybe this product works for you. The rest of us don't have that luxury.
[1] https://www.google.com/search?q=success+hides+problems https://www.google.com/search?q=success+hides+problems
[2] https://marco.org/2017/10/14/impossible-dream-of-usb-c https://marco.org/2017/10/14/impossible-dream-of-usb-c
- tomduncalf 9y agoI understand what you are getting at, but in reality not everyone has issues with the new design, and I’m as yet unclear whether it’s a vocal minority who do, or a more widespread thing. Personally, I really like my new 15” Pro. I’m in favour of anything which can make it thinner and lighter, to a point, as I like to be able to carry it around easily, while still having a large screen. The design looks beautiful. In regard to the specific points you raised: - I prefer the keyboard to the old one. It feels satisfying to type on in my opinion. The only thing I would change is the noise of the keys, it’s hard to type quietly. - The touch bar isn’t perfect but I think it’s a worthwhile effort, as most people (me included, and I’m a developer) rarely use the function keys for anything aside from the media functions you mention, mainly because it’s hard to remember what they’ll do and having shortcuts visible there is a good idea. However, the lack of tactile feedback and visibility in sunlight is an issue. I’d rather they’d gone with distinct keys with e-ink displays or similar, but like I say, to me the Fn keys are no great loss (I’ve been remapping escape to caps lock for years anyway!) - I find the new port set up much more flexible and have had no problems using my old USB devices with adapters or via a hub. I did find the article about USB-C interesting though - hopefully the industry can sort this out in due time. I don’t make these points to say you’re wrong, but just to show that not everyone agrees that all these design choices are bad.
- darklajid 9y agoI'm on Windows, so there's that. I constantly (multiple times a day) use F1 (help, least used), F3 (search again, next match), F4 (both for the famous close window shortcut and to get to the explorer address bar), F5 (reload in browser, run in other apps), F9 (toggle breakpoint in VS), F10 (step over in VS), F11 (step into in VS). Occasionally F8, F12. Couldn't live without those, I guess, and I can find all of those blindly.
- tomduncalf 9y agoAhh yes, function key use is much more prevalent in Windows for whatever reason. On the Mac most of those shortcuts have always been Cmd+letter instead (e.g. Cmd-R = refresh, Cmd-W = close window, Cmd-Q = close app, Cmd-F = find), so perhaps that is why Apple see the Fn keys as expendable. On the debug thing, having the debug controls on the Touch Bar with XCode (available from any app) is one of the few actually definitely useful things about it. Spotify integration could be, except they decided not to show song name or anything else useful on there.