2 ms·
This actually refreshes my memory. I had to implement some metaballs myself some years back for a fluid simulation. I had to struggle with metaball rendering o
by asadlionpk 9y ago
This actually refreshes my memory. I had to implement some metaballs myself some years back for a fluid simulation.
I had to struggle with metaball rendering on canvas back then. It was so slow. Now I guess a pixel shader in webGL can do a better job.
Check this out too:
https://asadmemon.com/SPHjs/ https://asadmemon.com/SPHjs/
source: https://github.com/asadm/SPHjs https://github.com/asadm/SPHjs