3 ms·
Wow, that is amazingly complex! It's beautiful, in a way. I tried to see if there was something very central, called from lots of places, but there doesn't see
by retSava 9y ago
Wow, that is amazingly complex! It's beautiful, in a way.
I tried to see if there was something very central, called from lots of places, but there doesn't seem to be any such place. There are a few, but not something singular that stands out as completely dominant.
Long jumps get a more dominant visual appearance than short jumps. Would be interesting to see what it would look like with the address printed in size proportional to eg how many places call it, or how CPU intensive that subroutine is, etc.
- retSava 9y agoAlso check out the other example dismap shows: Excitebike! Much fewer and longer subroutines. Interesting, I wonder if that in turn is mostly a result of developer coding style differences, or a result of game mechanics being different.