3 ms·
> I immediately switched to skeptic mode when I saw no actuation points or normalization for travel distance. All this is showing is that to move further it tak
by stefco_ 9y ago
> I immediately switched to skeptic mode when I saw no actuation points or normalization for travel distance. All this is showing is that to move further it takes longer.
I thought his explanation (that delay from the start of the motion) was a good one. Unless someone is starting with a key partially depressed/near the actuation point (which you certainly could do), the key travel time is going to be a part of the perceived delay. Seems fair to me, given that delay and perception are the point of the post.
Now, if you think that gamers are starting with partially-depressed keys and therefore will actually experience less of a keystroke delay, that would be a valid counterargument.
> Every step of the process has huge flaws and he doesn't even use a reasonable set of devices.
I don't think this is being portrayed as an especially accurate study; the author includes plenty of caveats.
- Phrodo_00 9y agoBut that's not how people game. When I play FPS on my MX Blue keyboard I don't make my fingers sit above the keys, but into the keys, depressing them almost until they're in the activation point. I'd guess people on linear switches don't do this, but they also probably slam their keys faster. The "gaming" keyboards he used were also pretty shoddy. Now, I'm not necessarily saying gaming keyboards offer better latency, because that's not why I got mine, but his methods seem weird.
- tscs37 9y agoThat's rather anecdotal. Counter anecdote: I do not hover my fingers, mostly because I have Cherry Clears, I hammer the key. Most people don't partially depress keys to my experience.