4 ms·
Actually, modern (and not so modern) physics engines as used in games generally use a fixed time delta for each step, and just iterate faster/slower to keep the
by usernam 9y ago
Actually, modern (and not so modern) physics engines as used in games generally use a fixed time delta for each step, and just iterate faster/slower to keep the simulation in sync[1]. This is done for many reasons, but predominantly numerical stability.
[1] not the full story