3 ms·
Looks like data for the various songs here: https://gist.github.com/1wErt3r/4048722#file-smbdis-asm-L16027 https://gist.github.com/1wErt3r/4048722#file-smbdis-
by wgrover 9y ago
Looks like data for the various songs here:
https://gist.github.com/1wErt3r/4048722#file-smbdis-asm-L16027 https://gist.github.com/1wErt3r/4048722#file-smbdis-asm-L160...
I'd love to see the process of extracting actual audio from that.
- strangecasts 9y agoThe NES had a memory-mapped APU[1], so the game just sets sound registers to play the appropriate notes, and ticks down a timer until it's time to switch to the next note: https://gist.github.com/1wErt3r/4048722#file-smbdis-asm-L15610 https://gist.github.com/1wErt3r/4048722#file-smbdis-asm-L156... [1] https://wiki.nesdev.com/w/index.php/APU https://wiki.nesdev.com/w/index.php/APU
- earenndil 9y agoThere're tools that can extract audio from snes roms, I'm sure there's something similar for nes.