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Designing a Next-Gen Graphics API for the Web
- indescions_2017 9y agoThanks for the link! WebGPU looks like it could be quite powerful for ad-hoc grid compute ;) https://www.w3.org/community/gpu/ https://www.w3.org/community/gpu/ https://github.com/KhronosGroup/WebGLNext-Proposals/tree/master/Obsidian-Mozilla https://github.com/KhronosGroup/WebGLNext-Proposals/tree/mas... https://github.com/google/nxt-standalone https://github.com/google/nxt-standalone
- fulafel 9y agoWebGL implementations still way too wobbly to move on to the next thing, and it's been slow going. We still too get way too much of browsers blacklisting WebGL because of driver issues. And they keep adding to the blacklists without doing browser level workarounds, so your WebGL is liable to stop working on any browser update. Any "WebGL killer" implementation effort would presumably be substracted from WebGL implementation work. Also, GPGPU is probably going to be more important on the web than 3D graphics, and the WebGL model works well for that. Shifting focus away from WebGL GPGPU would mean years of setback for GPU computing on the web.