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Most new games I see have cleverly disguised the tutorial as the first few levels (probably because everyone skips them). Instead of explicitly introducing con
by mhansen 16y ago
Most new games I see have cleverly disguised the tutorial as the first few levels (probably because everyone skips them).
Instead of explicitly introducing concepts, concepts are introduced in-game one by one. There's a gentle ramp-up, and the goal is to have the player unaware that they're playing a tutorial.
It's very tricky to get the right balance between teaching and action in the first few levels.
Examples of games where the tutorial is the first few levels (off the top of my head): Halo, Portal, Half Life 2
- raquo 16y agoIn HL2 the tutorials are really great. First, there are a lot of mini-tutorials throughout the game with no instructions where you can not advance until you learn some easy skill - like breaking wood with crowbar, shooting a padlock to open a door, putting concrete blocks on a swing for it to rise, etc. Then, there are cases where you'd want to practice a skill before the using it in battle - like using Magnusson devices to hit striders. You get instructions and a chance to fire it seveal times to get a feeling of its trajectory without having to load the game a dozen times during the real battle.