3 ms·
Braid was never marketed as an "indie game". Outside of tigsource and the IGF, "indie games" as a category didn't really take until a few years later (with thin
by rkachowski 9y ago
Braid was never marketed as an "indie game". Outside of tigsource and the IGF, "indie games" as a category didn't really take until a few years later (with things like Super Meat Boy and it's inclusion in 'Indie Game : The Movie'). The term was largely unknown until 2010 or so
https://trends.google.com/trends/explore?date=all&q=indie%20games https://trends.google.com/trends/explore?date=all&q=indie%20...
- pvg 9y agoThat graph doesn't show what you think it shows. Google has a topic for this (which would be odd, if it was unknown in 2010) and if the trend graph measured how well something is known (which it doesn't) then 'Indy Game' as a topic was about as 'unknown' in the US this July as it was in February 2008. Which is obviously silly. https://trends.google.com/trends/explore?date=all&geo=US&q=%2Fm%2F065krz https://trends.google.com/trends/explore?date=all&geo=US&q=%...
- rkachowski 9y agoYou seem to be confusing the label with the market
- pvg 9y agoI think you might be confusing typing things with a rebuttal.
- davvolun 9y agoBraid was one of the three games included in "Indie Game: The Movie." What exactly would Jonathan Blow have needed to do to "market it as an indie", giant glowing arrows on the title screen saying "this is an indie"?