3 ms·
Even on the Gameboy things aren't quite as simple and self evident as all that, for example from another thread on this post: when the Game Boy's screen is rend
by kbp 9y ago
Even on the Gameboy things aren't quite as simple and self evident as all that, for example from another thread on this post: when the Game Boy's screen is rendering (i.e. almost all the time), the CPU doesn't have access to VRAM. [...] writes are ignored, and reads return garbage.
So one of those platonic store instructions might actually be a no-op; you can't tell by looking at it in isolation.