3 ms·
But it's still something to be aware of, so that you don't have to make major architectural changes to your jit so that one game will work. It's a million and o
by tsomctl 9y ago
But it's still something to be aware of, so that you don't have to make major architectural changes to your jit so that one game will work. It's a million and one little things like this that make emulators hard.
- monocasa 9y agoYeah, you'd probably want an indirect table for inter-page calls, with maybe a soft TLB for this translation if the profiler gave you good results. You might be able to bank on the idea that any processor you'd be running the generated code on will have so much better branch prediction and speculative execution than the 360, that you'll be able to fit in the cracks even with this extra overhead.