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I probably won't do an article on it, but I did have a couple-years old Shogi engine in Haskell: Implementation: https://bitbucket.org/MichaelBurge/shogi/src/f
by MichaelBurge 9y ago
I probably won't do an article on it, but I did have a couple-years old Shogi engine in Haskell:
Implementation: https://bitbucket.org/MichaelBurge/shogi/src/f2370832b328ae16e56681fe4123d6912299b1b4/src/Shogi/Rules.hs?at=master&fileviewer=file-view-default https://bitbucket.org/MichaelBurge/shogi/src/f2370832b328ae1...
Tests: https://bitbucket.org/MichaelBurge/shogi/src/f2370832b328ae16e56681fe4123d6912299b1b4/tests/Tests/Shogi/Rules.hs?at=master&fileviewer=file-view-default https://bitbucket.org/MichaelBurge/shogi/src/f2370832b328ae1...
The code & style are pretty similar between the Haskell and the C. I found the C easier to write: The C engine was written and debugged within about 3 days, while the Haskell Shogi engine has a couple weeks of commits.
- thomasvarney723 9y agoWhy do you think the C was easier to write?
- mrkgnao 9y agoI looked a few things up after Michael's post, and it seems there are a lot of resources and codified idioms around writing chess engines in C. (E.g. tons of bit-twiddling hacks, many related to the fortuitous existence of 64-bit integers. [Not that you can't do those in Haskell.])