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Quick start to get the GUI going (not so obvious from the README): $ clone https://github.com/vygr/ChrysaLisp.git https://github.com/vygr/ChrysaLisp.git Chrysa
by steelbird 9y ago
Quick start to get the GUI going (not so obvious from the README):
$ clone https://github.com/vygr/ChrysaLisp.git https://github.com/vygr/ChrysaLisp.git ChrysaLisp
$ cd ChrysaLisp
$ sudo apt-get install libsdl2-ttf-dev
$ make -j
$ ./run.sh
To quit:
$ ./stop.sh
- scottyelich 9y agoand for OSX?
- antimass 9y agosee parent reply
- scottyelich 9y agomake cc -o obj/Darwin/x86_64/main obj/Darwin/x86_64/main.o -Wl,-framework,SDL2 -Wl,-framework,SDL2_ttf ld: framework not found SDL2 clang: error: linker command failed with exit code 1 (use -v to see invocation) make: *** [obj/Darwin/x86_64/main] Error 1 --- Yes, I have both frameworks installed. I even did the brew commands just for S&G ... same result after make command.
- antimass 9y agoDo you have "SDL2.framework" and "SDL2_ttf.framework" installed under "/Library/Frameworks"?
- schpaencoder 9y agoYes
- antimass 9y agoI don't know then. This is what I get on a fresh compile - note that it even specifies the framework paths in the command line options: antimass@gem:~/github/ChrysaLisp$ make echo x86_64 > arch echo Darwin > platform unzip -nq snapshot.zip cc -c -nostdlib -fno-exceptions \ -I/Library/Frameworks/SDL2.framework/Headers/ \ -I/Library/Frameworks/SDL2_ttf.framework/Headers/ \ -o obj/Darwin/x86_64/main.o main.c cc -o obj/Darwin/x86_64/main obj/Darwin/x86_64/main.o -Wl,-framework,SDL2 -Wl,-framework,SDL2_ttf antimass@gem:~/github/ChrysaLisp$
- antimass 9y agoFor a recent macOS version, do: 0) Make sure you have a recent Xcode installed 1) Install the libsdl2 and libsdl2_ttf frameworks under /Library/Frameworks libsdl2: https://www.libsdl.org/release/SDL2-2.0.6.dmg sdl2+ttf: https://www.libsdl.org/projects/SDL_ttf/release/SDL2_ttf-2.0.14.dmg 2) git clone https://github.com/vygr/ChrysaLisp.git https://github.com/vygr/ChrysaLisp.git ChrysaLisp 3) cd ChrysaLisp 4) make (takes about 2s!!) 5) ./run.sh (shows full working gui. Amazing!)
- schpaencoder 9y agoGetting SDL2 to be recognized under MacOS is no joy
- scottyelich 9y agocorrect. I figured out where the frameworks wanted to go -- and it even seems to match the path for -I, but that doesn't seem to be enough. -- Yes, I have both frameworks installed. I even did the brew commands just for S&G ... same result after make command.
- antimass 9y agoThis is what I have under "/Library/Frameworks": antimass@gem:~$ ls /Library/Frameworks/SDL* drwxr-xr-x@ 22 Sep 14:54 SDL2.framework drwxr-xr-x@ 1 Feb 2016 SDL2_ttf.framework antimass@gem:~$ Wouldn't compile till I added in those SDL frameworks. Note: I also have done 'brew install sdl2' and 'brew install sdl2_ttf' in the past, so maybe you also need those?
- coliveira 9y agobrew will install SDL2 in a "unix" fashion, which should work if the makefile is written this way. The Framework version is the "Mac" way that is recognized by Xcode. The makefile for this project was created using the framework version.
- deleted 9y ago