3 ms·
if (left) { if (right) { if (up) { if (down) {
by d--b 9y ago
if (left) {
if (right) {
if (up) {
if (down) {
blockds[y][x] = 0;
}
else {
if (upleft) {
if (upright) {
blockds[y][x] = 1;
}
else {
blockds[y][x] = 2;
}
}
else {
if (upright) {
blockds[y][x] = 3;
}
else {
blockds[y][x] = 4;
}
}
}
}
else {
if (down) {
if (downright) {
if (downleft) {
blockds[y][x] = 5;
}
else {
blockds[y][x] = 6;
}
}
else {
if (downleft) {
blockds[y][x] = 7;
}
else {
blockds[y][x] = 8;
}
}
}
else {
blockds[y][x] = 9;
}
}
}
else {
if (up) {
if (down) {
if (downleft) {
if (upleft) {
blockds[y][x] = 10;
}
else {
blockds[y][x] = 11;
}
}
else {
if (upleft) {
blockds[y][x] = 12;
}
else {
blockds[y][x] = 13;
}
}
}
else {
if (upleft) {
blockds[y][x] = 14;
}
else {
blockds[y][x] = 15;
}
}
}
else {
if (down) {
if (downleft) {
blockds[y][x] = 16;
}
else {
blockds[y][x] = 17;
}
}
else {
blockds[y][x] = 18;
}
}
}
}
else {
if (right) {
if (up) {
if (down) {
if (upright) {
if (downright) {
blockds[y][x] = 19;
}
else {
blockds[y][x] = 20;
}
}
else {
if (downright) {
blockds[y][x] = 21;
}
else {
blockds[y][x] = 22;
}
}
}
else {
if (upright) {
blockds[y][x] = 23;
}
else {
blockds[y][x] = 24;
}
}
}
else {
if (down) {
if (downright) {
blockds[y][x] = 25;
}
else {
blockds[y][x] = 26;
}
}
else {
blockds[y][x] = 27;
}
}
}
else {
if (up) {
if (down) {
blockds[y][x] = 28;
}
else {
blockds[y][x] = 29;
}
}
else {
if (down) {
blockds[y][x] = 30;
}
else {
blockds[y][x] = 31;
}
}
}
}