3 ms·
I've never played this but have been aware of it for a while. Judging from the Readme it sounds fairly complete? Like I could play out a full scenario in this w
by squeaky-clean 9y ago
I've never played this but have been aware of it for a while. Judging from the Readme it sounds fairly complete? Like I could play out a full scenario in this without missing features or crashing?
- lucb1e 9y agoI also head of it for a while before I gave it a spin. I finally got around to it about 6 months ago. The game works really well. I don't remember noticing that anything was still missing in singleplayer. Multiplayer... there was something, but I don't remember what. Desyncs for sure, but I think those were always solveable by just reconnecting. I'm not sure what, but there was a reason why my girlfriend and I didn't play it. We played RCT2 a bunch, with one person watching and the other playing, and OpenRCT2 with multiplayer seemed epic, but there was something annoying in multiplayer, I just don't remember what. By now, it might have improved again. I remember the development going really fast before. And in singleplayer, I don't think there were any bugs that prevented me from playing. Give it a spin if you were (or still are) into the original Rollercoaster Tycoon!
- squeaky-clean 9y agoThanks for the info, I definitely will. RCT and RCT2 are among my favorite games ever made. I still load them up at least once every 6 months. Leafy Lake / Lucky Lake will always have a place in my heart.
- lucb1e 9y agoThat's one of my favorite levels too! Whenever I'm unsure which one to load up, that's almost inevitably going to be it :)
- jcdavis 9y agoIts fully complete. Because it was reversed engineered function by function, it was never really not feature complete, since it would still call out to existing code in the binary (thought there were some bugs). They've since added a ton of new features not in the original game (eg multiplayer networked mode), native OS X/Linux support, etc. I contributed a little bit back in 2014/2015 and it was a lot of fun. Because it is almost all hand-written x86 ASM (which is insane), it was actually not too hard to reason about, certainly far easier than what Clang/GCC will spit out.
- api_or_ipa 9y agoIt's mostly complete: a couple levels consistently crash on me [mac os], but for the most part it's pretty awesome.