4 ms·
This looks as if this was a compile target, not the source code. HitEffect is a quite the function. This reminds me of working on CDDA[1] before many of the r
by XR0CSWV3h3kZWg 9y ago
This looks as if this was a compile target, not the source code.
HitEffect is a quite the function.
This reminds me of working on CDDA[1] before many of the refactors hit.
CDDA is an interesting case, it stemmed from a situation similar to the original post (one person project, embarked upon it before knowing how to do so). It was a complete mess of macros, spaghetti code and data and code living happily side by side.
https://github.com/CleverRaven/Cataclysm-DDA https://github.com/CleverRaven/Cataclysm-DDA
- TeMPOraL 9y agoIt was, or still is? Also, are you still working on it? I'm currently having lots and lots of fun playing this game (experimental builds). It's pretty much halfway there to Dwarf Fortress...
- XR0CSWV3h3kZWg 9y agoI stopped many years ago. I was working on it in between sending out job applications, I was happy to gain experience working on a code base larger than I felt comfortable reading and one that is ugly but a rewrite is not an option. I didn't add too many features, I was mostly reducing the amount of compiler noise and fixing any bugs I ran across.