30 ms·
It seems to me that it's ideal for making several channels of textures (color, normal map, metalness, maybe roughness/glossy in the future) as input of a materi
by DiThi 9y ago
It seems to me that it's ideal for making several channels of textures (color, normal map, metalness, maybe roughness/glossy in the future) as input of a material in a 3D game engine or CGI picture/animation.
Kind of a "3D scanner" for the 2D part of 3D scenes (textures).