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What? GBA is clearly easier than NES. Just set up a single tile layer in mode 0, and you got what's practically a NES with more colors, sprites and a much more
by hrydgard 9y ago
What? GBA is clearly easier than NES. Just set up a single tile layer in mode 0, and you got what's practically a NES with more colors, sprites and a much more powerful CPU that you can program in C++ if you like.
- eropple 9y agoSure, if you sit in mode 0 it's pretty simple. But if you're writing code for the GBA, you're probably gonna want to do stuff with the GBA's feature set, yeah? The bitmap modes, affine sprites and layers, sound, etc. get a little bit complicated. It's all stuff you can learn, don't get me wrong, and it's not like it's not so weird that knowledge you'd acquire from using other systems isn't applicable--but I find that there's a lot more that I had to have in my head when playing around with it than the NES (or systems I lean towards more, like the C64). It's a great platform to mess around with, but it is more complex. But if you're not going to use that complexity, for homebrew--I dunno, I'd just go grab a NES emulator. GNU C++ had gremlins for the GBA last time I was writing homebrew for it, so I can't speak to that. I kinda enjoy writing assembly when messing around with this stuff, though, so, eh. For anything else, I love me some (Modern!) C++, but it kind of feels like I should be writing assembly for that stuff, it's more fun to me. Do me a favor and chew on something for a sec, though: what does your "What?" do except add a hostile and combative edge to the conversation? Maybe don't do that. Thanks.
- khedoros1 9y ago> GBA is clearly easier than NES. The NES is a much simpler system. Granted, it's a simpler system that you're programming in a less-convenient language, but I think that which one is "easier" depends on what you're used to.