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Yes, I think the trend is driven by, ultimately, digital distribution. I don't think we would have independent developers without digital distribution. It allo
by scott_s 9y ago
Yes, I think the trend is driven by, ultimately, digital distribution.
I don't think we would have independent developers without digital distribution. It allows small developers and publishers to create games with a smaller scope than AAA games, and to sell them for less. I think this is allowed because of the reduced logistics of digital distribution versus physical.
But smaller scope will also mean smaller teams - sometimes even just one or two developers. A sprite-based, retro-ish game is much more realistic for a handful of developers to finish in a reasonable time.
Personally, I greatly enjoy the graphics that tend more to the 16-bit, SNES era
- ido 9y agoSNES-era (relatively) high-res pixel art is where it starts getting not actually cheaper/easier to produce than just 'normal' 2d art made in photoshop at native resolution. That's why you mostly see 8-bit/early 16-bit style pixel art.