8 ms·
Yeah, he is really quite good at this. (I wonder if it came naturally to him, or if it's just a matter of practicing very regularly for like 20 years?) I wish
by johansch 9y ago
Yeah, he is really quite good at this. (I wonder if it came naturally to him, or if it's just a matter of practicing very regularly for like 20 years?)
I wish he would give Elon Musk some mentoring on how to communicate with a technical audience. Or just a regular audience, I guess.
- derefr 9y agoI'm under the hypothesis that (good) game developers know how to talk to people (or at least how to present things to people) because part of game design is thinking about how to manipulate people's emotions into wanting to (or even being eager to!) face a challenge you've set out for them. It's similar but not identical to the reasoning for actors and directors to be good entertainers and interviewers. Those folks constantly think about manipulating people's emotions in general, but game design is completely focussed on just manipulating people into excitement or flow states — and that just so happens to be the emotion you (usually) want people to have in reaction to a presentation: the feeling of "I'm going to go out— and buy their thing —and change the world."
- Tarq0n 9y agoCarmack is more of a game engine engineer than a game designer, as evidenced by the lacklustre design of id games after Romero left.
- erikj 9y agoQuake 3 Arena is still one of the best multiplayer shooters ever, so I can't agree with your statement.
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- Koshkin 9y agoWhile surely being a marvel of software engineering and level design, it had nothing in common with Quake I and II. It is not my intent to be critical here, but QA3 felt like a circus, especially compared with other multiplayer shooters such as the original Unreal Tournament, which had a wonderful mysterious atmosphere to it.
- wlesieutre 9y agoI was just playing something recently and thought "This feels like an Unreal Tournament Space Castle." Can't remember what game it was. UT99 had some fantastic level design. Facing Worlds, Phobos, HyperBlast, Deck 16, Coret, etc.
- failrate 9y agoQ3 is intentionally stripped down. Primarily due to Carmack's direction. Iirc from his old plan files.
- AgentME 9y agoIt has great game mechanics, but in all other manners of design it feels like a hodgepodge of unrelated assets thrown together. Quake 1 had a similar problem early in development, but they managed to tie it together. Quake 3 didn't even bother with a true singleplayer campaign, which seems like a winning move in hindsight, but at the time it was a departure from the norm and I can't help but feel like it was a move they did out of necessity.
- porfirium 9y agoRomero did not leave, Carmack fired him, in his own words, for "not working hard enough."
- clebio 9y agoWhy the downvotes?
- sciurus 9y agoCitation: https://www.bluesnews.com/articles/carmackinterview.html https://www.bluesnews.com/articles/carmackinterview.html
- badsectoracula 9y agoEh, judging from the Masters of Doom book, i wouldn't take his words seriously considering the tension that existed at the time between the two and how Carmack basically burned out himself during Quake's development. Romero wasn't the only one who left id at the time.
- tapoxi 9y agoQuake III Arena (Graeme Devine) was a fantastic game, although Doom 3 and RAGE weren't particularly inspiring. Doom (2016) was released after Carmack left, but it's one of the best shooters they've made.
- puranjay 9y agoQ3 always suffered from the fact that it was released right around Unreal Tournament which was a far superior game, especially in level design.
- tapoxi 9y agoIts a matter of preference, I think. I was only able to play UT growing up, thanks to its software renderer, and finally played Q3 (Quake Live) in college. Q3 is more minimalist, which makes competitive play more interesting. Q3 has also maintained a competitive scene to this day where UTs seems to have fizzled out.
- mistermann 9y agoGreat perspective.
- vvanders 9y agoI think it's less this and more that being able to present this information is the mark of a really good technical leader.
- yllaucaj 9y agoI like that idea. It's also true that a field like game development, which is both collaborative and interdisciplinary, pretty much requires excellent communication skills. Being a game designer is less about having amazing "ideas" or "vision" (everyone has those) and more about your ability to align everyone's ideas and vision in the same direction. Personally, I prefer to describe "thinking about manipulating people's emotions" as _empathy_, but that's just me.
- derefr 9y ago> Personally, I prefer to describe "thinking about manipulating people's emotions" as _empathy_, but that's just me. Empathy is the core skill, yes, but there's a sort of... I almost want to say an instinctual disgust? that people also have to overcome, when they want to turn empathy around to use it to change someone else's mind, rather than just using it to predict someone else's mind. You have to become at least a little bit of a sociopath, is maybe the problem. See, other people have different foundational beliefs—different axioms they're working from. To use "empathy aikido" on them—to come up with arguments that will convince them of something, not slowly and laboriously from logical first principles, but by building up quickly from what they already assume to be true—you have to be willing to make arguments that are true under their axioms, but not under yours. That is, you have to be willing to use arguments that you think are false, just because the person you're trying to convince will believe them. It feels weirdly like lying; like you're a politician swaying the populace with empty rhetoric. But you're not saying things that nobody would believe (if given long enough to think about them); you're instead just getting into the head of—empathizing with—the person who holds those axioms, and then saying things that you—as that person—really do believe. This is why, I think, there's a big divide between people who like or hate the idea of "salesmanship": some people fundamentally see it as lying, while other people fundamentally see it as empathizing. Personally, I think it can end up either way—some people "sell" an idea while holding back a bunch of facts that, under their axioms, are total deal-breakers. Others, though, "build a bridge" between their interlocutor's world-model and their own, using their arguments to help the other person build a world-model enough like their own that they can then present the facts that they believe to the listener, and the listener can understand them through the "consensus schema†" they built. † https://en.wikipedia.org/wiki/Schema_(psychology) https://en.wikipedia.org/wiki/Schema_(psychology) People who are said to have "reality distortion fields", I'm guessing, are just good at making those kind of points that build a consensus schema, that they can then state plain "facts" against which will seem—within the consensus schema—to be obvious, rather than having to convince you of each fact through argument. Despite the gnawing feeling that accepting that consensus schema into your brain is sort of an indoctrination into a cult, it's really the less ethically questionable of the two options, in my mind: the speaker doesn't have to say anything they don't actually believe (other than the arguments required to build the consensus schema.)
- johansch 9y agoI found a really odd video of him speaking in 1998: https://www.youtube.com/watch?v=hnJDQKcaS8g https://www.youtube.com/watch?v=hnJDQKcaS8g So yeah, he was good back then too.
- mtgx 9y agoCarmack really should have quit Oculus when Facebook bought it and gone on to work for Musk at SpaceX. Both are workaholics, too, so they'd probably get along quite well. Plus, Carmack is a big fan of space rockets. Perhaps Musk needs to go to him and tell him, Steve Jobs-style: "Do you want to work for a company that invades people's privacy for the rest of your life, or do you want to come with me and change the world?" Carmack's skills are being wasted at Facebook.
- rwc 9y agoPerhaps he got burnt out on space... https://en.wikipedia.org/wiki/Armadillo_Aerospace https://en.wikipedia.org/wiki/Armadillo_Aerospace
- __s 9y agoLast history bit claims > As of August 2013, Carmack was "actively looking for outside investors to restart work on the company’s rockets" Before stating assets were sold, likely due to lack of investment. SpaceX has the investment. Carmack & Musk also exchange tweets re rocketry at times
- whatever_dude 9y agoMusk has already offered Carmack a job a couple of times on twitter. Not verbatim but it was close to that line.
- __s 9y agoCitation: https://www.reddit.com/r/spacex/comments/32nie3/elon_musk_on_twitter_id_aa_carmack_well_if_you/cqcuox3/?st=j8oynlz8&sh=97365e38 https://www.reddit.com/r/spacex/comments/32nie3/elon_musk_on...
- NamTaf 9y agoThere's no way they purchased Oculus without buying Carmack for a set period of retention. That's a major part of the attraction for FB.
- 9y ago
- nabla9 9y agoCarmack used to have serious speech tick where he would always say hmmm at the end of the sentence. It has gradually wanished https://www.youtube.com/watch?v=ivfG64QUeH4&feature=youtu.be&t=421 https://www.youtube.com/watch?v=ivfG64QUeH4&feature=youtu.be... Often when something looks easy and efortless there is lots of work behind it.
- __s 9y agoLinked video is still a great talk. Carmack comes off as someone who could talk about anything for a literal fortnight, so the 'mmm' may've been a tick where he was forcing himself to shutup & let the interview continue
- steauengeglase 9y agoProbably helps that he is in a field that is so esoteric that he really doesn't have a lot of other people to talk to this stuff about. It's not like people go home and talk to their partners about vertex shaders for a half hour.
- nickpeterson 9y agoAlthough in his case he probably could, I believe his wife is very bright.
- steauengeglase 9y agoFrom what I gather she is, my only point is that when you are in a dense field, generally your partner isn't too enthusiastic when you get into the minutia you've spent a 1000+ hours in that year, so when you get the chance to really talk about it, you gush. Granted I've watched every QuakeCon keynote that was posted and enjoyed them all (along with reading every .plan). His enthusiasm is infectious. Yet even then he is breaking it down to the big things that happened that year, not the day-to-day stuff. If it were over the dinner table every night, I'd probably lose my mind.
- 9y ago
- kilroy123 9y agoYou're being downvoted, but I do agree. Musk isn't a very good speaker and he seemed very nervous at his IAC talk about colonizing Mars.
- tqkxzugoaupvwqr 9y agoHe didn’t strike me as very nervous, but if he was, he had good reasons: He announced that they would halt production of Falcon rockets after building a big enough batch of them and completely focus on building spaceships. He announced to endanger the only big revenue stream SpaceX has in favor of an unproven technology in the hope to solve all problems and start production before the last Falcon rockets seize to be reusable.
- sah2ed 9y ago> Musk isn't a very good speaker and he seemed very nervous ... Sort of. Looking back, he sounded much more confident when he was younger [0] perhaps because he hadn't yet experienced life altering events like the loss of a child or coming close to bankruptcy at the end of 2008 after sinking his networth into SpaceX and Tesla. I think his seeming lack of confidence when he speaks publicly today is a latent acknowledgement that the stakes are much higher relative to his PayPal days when the Internet was incipient, and that failure is still a possibility, regardless of the amount of resources he may have sunk into his investments. [0] https://youtu.be/jbXhReHXTH8 https://youtu.be/jbXhReHXTH8
- inopinatus 9y agoI'm completely the opposite. I really enjoy watching Elon Musk spatter his nervous stream-of-consciousness at an audience. No-one should be forced into attempting something unnatural to them, to satisfy the whinging of the the peanut gallery.
- icelancer 9y ago>>I wish he would give Elon Musk some mentoring on how to communicate with a technical audience. Or just a regular audience, I guess. Musk is an effective speaker in my opinion. To be effective, you need not be eloquent, engaging, and charming. Musk has his foibles and stumbles around a lot, but that is part of who he is. I appreciate it.