4 ms·
The curious thing about this is that vector graphics for 2d games is soooo much easier to make than pixel graphics. It scales better, it's easier to animate, an
by tcfunk 9y ago
The curious thing about this is that vector graphics for 2d games is soooo much easier to make than pixel graphics. It scales better, it's easier to animate, and it's easier to edit.
Pixel art requires hand-animating each frame of each sprite. Want to change something about the character? You're now changing 20 frames worth of that same something.
- yumaikas 9y agoIt really depends on how you're displaying those vectors. Depending on the game engine, bitmaps are often much easier to display.
- Narishma 9y agoThey may be easier to make but I find 2d vector graphics tend to look very bland and generic.
- virgil_disgr4ce 9y agoMy thoughts exactly. It's really hard to get any kind of interesting textures with vector graphics.
- jtolmar 9y agoIt's been years since I last tried, but I remember vector graphics being much harder to import. Not only do you have to bring in considerations more familiar to 3D like consistent units and origin points, but it's also just not supported by most libraries. Even random tiny game engines that some hobbyist put on github and abandoned support bitmaps.
- davexunit 9y agoPersonally I really dislike almost all vector art in games and prefer things pixelated. Vector graphics make me think Angry Birds, pixel art makes me think Secret of Mana. SNES era pixel art is my favorite.
- ido 9y agodepends on the style, pixel art often doesn't require that many frames per animation (especially at low res). It's also generally a lot harder to find people who can competently animate at all so animation-light style are often preferable.