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John Carmack's Keynote at Oculus 4 Live Stream [video]
- brador 9y agoAny restreams that don't require a login? Edit found one: https://youtube.com/watch?v=sjOKx5yntC4 https://youtube.com/watch?v=sjOKx5yntC4
- sp332 9y agoTry using a private window. It only makes you log in if it detects certain FB cookies and thinks you're a user.
- wofo 9y agoInterestingly, this works on desktop but not on mobile
- amatecha 9y agoNice, that one's a 360-degree livestream, too! Thanks :)
- JosephLark 9y agoJust had an interesting experience with that. I moved the frame so that it showed the timer countdown and screens as well as John. After it hit 0, they put up "Please go to Q&A". After a minute or so they started flashing it from the white text on black background to a bright white screen to get his attention. After a couple rounds of that, John goes "Please stop flashing the go to Q&A, I'll get to it" and they stopped the flashing. Certainly something I wouldn't have seen otherwise. Also interesting seeing now what is close to John's view of the queue for the Q&A.
- mciancia 9y agoHuh, really good quality. Wonder what kind of hardware they are using for that stream
- TazeTSchnitzel 9y agoHere's the upload of just his talk: https://www.youtube.com/watch?v=vlYL16-NaOw https://www.youtube.com/watch?v=vlYL16-NaOw
- mileycyrusXOXO 9y agoI think John Carmack is one of my favorite people to watch present. If you haven't watched his long rants about using FP in game dev @ QuakeCon a few years back you should. It was QuakeCon 2013, although I'm not sure which part: https://www.youtube.com/watch?v=VUxcVzpeFqc https://www.youtube.com/watch?v=VUxcVzpeFqc
- johansch 9y agoYeah, he is really quite good at this. (I wonder if it came naturally to him, or if it's just a matter of practicing very regularly for like 20 years?) I wish he would give Elon Musk some mentoring on how to communicate with a technical audience. Or just a regular audience, I guess.
- derefr 9y agoI'm under the hypothesis that (good) game developers know how to talk to people (or at least how to present things to people) because part of game design is thinking about how to manipulate people's emotions into wanting to (or even being eager to!) face a challenge you've set out for them. It's similar but not identical to the reasoning for actors and directors to be good entertainers and interviewers. Those folks constantly think about manipulating people's emotions in general, but game design is completely focussed on just manipulating people into excitement or flow states — and that just so happens to be the emotion you (usually) want people to have in reaction to a presentation: the feeling of "I'm going to go out— and buy their thing —and change the world."
- deleted 9y ago[deleted]
- callesgg 9y agoJohn Carmack is the most natural presenter i have ever seen he just dumps his thoughts in a clear informative way. Not afraid of anything. It certainly helps that he thinks about this topic from dusk till dawn. He has interesting comments and thoughts about everything the questioners mentions.
- deleted 9y ago[deleted]
- ghostbrainalpha 9y agoJohn Carmack once wrestled a bear for 6 hours until the bear tired out and admitted defeat. After the contest, he picked two bushels of berries and fed them to the bear just to show there were no hard feelings. They are still friends to this day....
- Jach 9y agoSounds likely given the events of https://www.youtube.com/watch?v=X68Mm_kYRjc https://www.youtube.com/watch?v=X68Mm_kYRjc
- ghostbrainalpha 9y agoEdit: Since this bothered some people, you will absolutely love this... They call me CarmackDaddy, the original G, and I like to pop n lock it while I'm coding for my rocket and you just cant stop it Hit it! Carmacks back with a brand new edition The killa coding wizard, Algorithmic Magician Check my ID, i'm the Keen Commander There can only be one, just like the last Highlander Hittin straight to the kernel, Eliminate the latency Hit ya where it hertz, Swivel in yo chair aimlessly I own all the mobile, releasing shit global ‘Mack aint playin, you know what Im serzziziziz Sayin? Srsrszrz Saying..
- tontonius 9y agoLol you should lace a beat to these bars
- jhawk28 9y agomy favorite Facebook comment from the live stream: Artificial Intelligence does exist. This guy is clearly not human
- deleted 9y ago[deleted]
- Kenji 9y ago"In game development, you talk about how the second 90% is always the hardest"
- bronlund 9y agoHere's the recording: https://www.facebook.com/oculusvr/videos/1189602884474557 https://www.facebook.com/oculusvr/videos/1189602884474557
- shkkmo 9y agoIs there any good software yet for Gear VR (which could thus be used on Oculus Go) for emulating multiple monitors?
- cormman 9y agoWhat do you mean, like streamed through VNC? You can't run windows on the Go obviously so do you mean android monitors? I don't even think android supports multiple monitors. Basically the answer is nope
- munchbunny 9y agoMight be worth asking why you want it? Simulated monitor(s) in VR on the first generation of VR hardware run into blurriness problems from having low resolution displays relative to the monitors they're simulating.
- shkkmo 9y agoI work remotely and travel all the time. It would be great to have a VR headset that doesn't require a desktop and provides expanded screen real estate. I know this is something that many people besides myself want. The oculus go sounds like it solves the major blocking issue since it is stand alone and thus doesn't depend on the computer for the 3d rendering capacity. There is still the question of if using the VR device for work is feasible/productive, but at least it is now possible which I why I was curious as to if any such software exists. Some of the resolution mismatch could be solved by simply expanding the virtual screen and/or setting the computer to display at a lower resolution so that the resolutions match closer. Some of this is probably helped by using a cylindrical surface in the VR environment.
- Hupriene 9y agoThe resolution you would have to use to do this without excessive head movement would probably be more appropriate for mobile UI than desktop UI. I don't think the current gen headsets can provide a satisfactory Excel experience for example. Also, the relatively small 'sweet spot' that current gen headsets provide make extended reading uncomfortable since it requires head movement for what would usually be accomplished by eye movement.
- Animats 9y agoHow much runway does Oculus have left? They're 5 years in. VR headset unit sales to March, 2017: - Sony: 915,000 - HTC: 420,000 - Oculus: 243,000 Will Facebook keep pouring money in, or pull the plug? [1] https://haptic.al/latest-virtual-reality-headset-sales-so-far-9553e42f60b5 https://haptic.al/latest-virtual-reality-headset-sales-so-fa...
- alexashka 9y agoThose are low numbers for everyone involved. I think this is a longterm space that Facebook is definitely not interested in missing out on, so they'll keep it going. How much does it cost really, in the scheme of things? If anything, I don't know why Facebook simply doesn't ante up and steal some of the talent away from the competitors, they have the cash to do it and I'm sure people would be happy to work under Carmack.
- lsmarigo 9y agothey tried throwing around their weight in the VR game market by attempting to lock developers into Oculus Exclusive deals in exchange for a fat facebook check, backfired.
- criddell 9y ago> I don't know why Facebook simply doesn't ante up and steal some of the talent away To what end though? Say they could spend $10 million and quadruple the resolution, halve the price, and reduce the barf factor of a Rift v2 in a year. What then? They would probably be better off funding a bunch of people to try to find something compelling to do with the current generation of hardware. It's cool for some types of games, but a market that's a subset of a subset isn't going to set the world on fire. It's easy to come up with a cool demo and hard to come up with a good application.
- agmcleod 9y ago> They would probably be better off funding a bunch of people to try to find something compelling to do with the current generation of hardware. As a completely separate peripheral? Generally speaking most external peripherals sell to niche markets.
- obiefernandez 9y agoThis stuff is compelling, especially after having recently read Ready Player One. However, how do you type? There's all this talk of how this tech is great for programmers, with tons more screen space, etc... but unless I just missed it somehow, don't see where a normal keyboard fits into the picture.
- zlynx 9y agoI already use a Das Ultimate keyboard. No key caps. It's pretty straightforward to learn the keyboard if you don't fall back on looking. It's like full immersion in a foreign language. If you _have_ remember things, then you will. So I can type while wearing an Oculus Rift. It's not a problem. And I'm sure you can do it too.
- obiefernandez 9y agoThat's not exactly what I mean. It looks like most VR rigs these days are using some sort of control thing that you hold in your hand. Doesn't look like you could type (with more than one finger of each hand) and hold it at the same time. On the other hand, maybe lightweight haptic gloves are a thing already and I just don't know about it.
- dEnigma 9y agoMaybe some kind of (improved) Leap Motion finger tracking combined with a virtual keyboard would be acceptable?
- cgallello 9y agoGloves aren't really a mainstream consumer product yet in a way that you'd expect in the future. When I'm typing in VR, I have to put my controllers down to the side of the keyboard. Easy to pick them back up though. It certainly would be nice to have the keyboard tracked so I don't have to slide my hands on the desk to look for it, but once I grab it, typing is fine.
- dEnigma 9y ago>No key caps I think you mean "blank key caps". The alternative could be pretty painful, depending on the type of switch.
- faecbokk 9y agoFacebook, I don’t want to log into your fucking website. Can you please get that fucking button out of the way, so I can watch the video?
- mojomark 9y agoThe record: https://youtu.be/vlYL16-NaOw https://youtu.be/vlYL16-NaOw
- sundvor 9y agoSo no new higher resolution devices yet? That's a bit disappointing. Any other events in the pipeline where such may be announced?
- loup-vaillant 9y agoHaving tried a couple VR headsets (including the Vive), I'm pretty sure resolution is good enough for now. Yes, it needs improvement, but it wouldn't be my top priority. I currently have two pet peeves: wireless latencies, and hand tracking. I want to cut the cable, which is cumbersome, causes problems if I spin too much, and tether me to a small area. I also want to track free hands (perhaps with gloves), for fine grained hand gestures (the Vive controller is good, but still a bit intrusive).
- sundvor 9y agoI'm mainly into simulators such as DCS, Elite Dangerous and iRacing for VR. My understanding is that increased resolution would make those titles better; conversely, none require / would benefit greatly from hand tracking, so it's all about different needs. :-) I was hoping to see a new Rift to address this, but as such I'm happily staying on my 95hz 34" 3440x1440 with TrackIR a bit longer.
- mentos 9y agoHuge fan of John Carmack! These quotes from the keynote really stand out to me: "If you think you've got that new killer app by all means go ahead and work on it but otherwise you can always spend time improving the existing applications and those are good muscles to exercise so even if it turns out that it wasn't the magic app - going through the disciplined work of making it as good as it can possibly be is whats going to need to be applied when you eventually get the magical application" "Embrace the grind. You've all shown that you're bold by starting to work on an emerging platform that is not mainstream yet but it takes more than just being bold - you have to actually work really hard and you've got to fill your products with give a damn, to really care about every aspect of them." "Success isn't about that one brilliant idea. Its about doing the one thousand little things right and getting it all done."
- j7ake 9y agoThanks for this I wonder if someone is compiling all of his quotes from other lectures into a handbook.
- icelancer 9y agoHere's a huge archive of them. I shipped it to PrintMe1 and had it spiral bound for reading. http://fd.fabiensanglard.net/doom3/pdfs/johnc-interviews.pdf http://fd.fabiensanglard.net/doom3/pdfs/johnc-interviews.pdf
- hurd 9y agoBow to the king.
- erikbye 9y ago"I do my morning trawl of Twitter and Hacker News inside the browser, in Oculus, inside the Go"
- madisfun 9y agoTl;dw anyone?
- mrdoob2 9y agoNoes. Only you.
- madisfun 9y agoWould you be so kind to give a summary of what you've seen?
- singron 9y agoThere are some excerpts in other comments, but it's essentially a dense brain dump for almost 2 hours. I dont think you can get a meaningful "tl;dr"-style summary short enough that you wouldn't just ask tl;dr again.