5 ms·
I dispute that AR either is, or will be important. Beyond Pokémon Go of course, which was something of a rarity. I just can't think of compelling use cases, a
by aaronaarzelbart 9y ago
I dispute that AR either is, or will be important.
Beyond Pokémon Go of course, which was something of a rarity.
I just can't think of compelling use cases, and no one has ever showed one to me that has impressed.
Mine craft on your coffee table? I think it's a silly curiosity. I want to get OUT of my lounge room when gaming, not be stuck in it ... MOVE YOUR DIRTY COFFEE CUPS OFF THE TABLE I WANT TO PLAY MINECRAFT ON IT... no one will ever say.
- hobofan 9y agoYou mean having all the information you want proactively projected in you field of view, instead of having to take out your phone and search for it doesn't sound appealing to you? I'm probably on the opposite side then. I worry that AR will be so appealing that people will willingly give away their last shred of privacy.
- aaronaarzelbart 9y agoThis use case is saying "it's a monitor, up close". Yet another screen doesn't excite me.
- TeMPOraL 9y agoIt's a monitor, up close, that reacts in real-time to what's in front of you and augments it (hence the name) with additional information. Preferably in a wearable format, so that you can have both your hands free to do the work.
- aaronaarzelbart 9y agoYou can vote me down but a better way to disagree would be to explain some of the compelling use cases for AR. And sorry but I don't think workplace safety training makes and entire industry and justification for the technology. One use case? Two? Any? Nothing.
- oskenso 9y agoSome of us that deal with vision problems on a daily basis can find AR to be a useful accessibility feature. I wish more effort would be invested in accesibility like zoom and captioning.
- pls2halp 9y agoI feel like everything that can be done in VR(office environments, motion controlled games, art(tiltbrush is cool), communications) can be done just as well in AR, but with more realism(interacting with known environments) and less motion sickness. In terms of AR only things, I feel like Ingress is the direction AR games will go, with phones as a window into another world, and I've had lots of fun with the measuring apps which came out with arkit(my favourite is called Cubit, if you have an iOS 11 device).
- cocktailpeanuts 9y agoThere's no point in building an immersive game in AR. The whole point of games is so that the players can escape reality for a brief moment and enjoy. Of course there will be niche games that let you interact with the real world, just like how Nintendo Wii discovered its niche, but most likely games will take place in VR. Another reason AR doesn't make sense for a game: People don't want to walk around when they want to play games. VR lets you walk around without you actually walking around. All you need to do is twiddle your fingers around. Nobody wants to pour in work just to play games (With exception of the niche games like Nintendo Wii types as I mentioned above)
- TeMPOraL 9y agoI partially disagree. Games will be created, because they can be, and there's some unique fun to be had in AR. Think e.g. of an FPS you can play with friends anywhere you happen to be right now, with real-word terrain but virtual weapons[0]. I agree though that they will not dominate VR - real-world constraints are mostly arbitrary restrictions that rarely add anything to the fun, so most games will happily do without them. -- [0] - arguably, beyond AR, to make it happen we need advances in geometry sensing and mesh networking; the ridiculous trend of pushing everything through the cloud is not helping.
- aaronaarzelbart 9y agoThe real world isn't an interesting setting for a game.
- cocktailpeanuts 9y agoJust because you say AR is not important, doesn't make it unimportant. Also your arguments are based on your limited experience. No one has actually experienced the full extent of AR to qualify to be able to say it's not going to be important. This includes even those who are actively working on AR. Most interesting technologies came out of nowhere, so by definition it is natural that you think it's not gonna work, and that's fine. But again, that doesn't make AR unimportant. Whether you want it or not, it IS coming, and people will experiment with building different products (not just the lame apps you're imagining). If at least one of them sticks, then that's a good start. But even if we don't go there, it's so obvious that once the technology gets to the point where the UX is so seamless, it will change the way we live our lives. Of course that's not gonna happen with toys like ARKit on iPhone, but when it becomes hands-free (through glasses or likes) it will make a big difference. Now whether we'll get there in the next decade or not nobody knows, but once we DO get there it's not going to be what you're imagining right now in 2017.
- blipmusic 9y agoFirefighters getting up-to-date info and routes to emergency exits etc in large, burning buildings. A mechanic, medic, farmer... getting info on what's in front of them with suggested actions. People not focusing on their phone while on their bike... Can't see how going from so-so handheld devices to something that is in your line of sight when needed and adapts to current context is a bad thing compared to what we have (not that I'm assuming the end products will necessarily be well made, but that goes for everything). Luckily, there's more to this world than Pokémon.
- TeMPOraL 9y agoCalling Pokémon Go "AR" is probably the single most damaging thing tech press did to the field. It's about as much AR as Snapchat dog-ears stickers in preview when you're taking a photo. This is how real AR prototypes look in practical applications: https://www.youtube.com/watch?v=oBzIKZqEGwI https://www.youtube.com/watch?v=oBzIKZqEGwI IMO this is going to be huge, and I can't wait to have it in a HUD format instead of having to hold a phone or a tablet in front of you.
- greggman 9y agoif all AR ever did was give me 3 virtual monitors on my desk it would be worth it. No more need to buy monitors. Can display them even at the coffee shop. that alone would be worth the price of admission IMO. same at home. no need for 60inch TV or multiple TVs per room when AR can just display a tv of any size in any room but of course thats not the limit. AR includes input. whether it's some breakthrough camera tech that can track my fingers or a glove or rings bring able to manipulate objects in 3D with my hands is a 3x to 20x boost in production speed for 3d design including objects, architecture, movie and game assets, etc. That in itself is low hanging fruit and could open 3d design to so many more people than the months of blender/Maya/3dsmax training currently required. assuming input works pen tablets are no longer needed. want to draw in 2d, project a piece of paper on the surface in front of you and a pen in your hand and you start drawing. any child growing up with such tech would probably never use paper. that again is practically low hanging fruit. there lots more ARish ideas. car navigation that paints on the road (though I guess I don't need that for self driving cars). look down a road see what's in every store I'm sure there are tons of applications we haven't even thought of but any of the above would be enough for me
- onion2k 9y agoI just can't think of compelling use cases, and no one has ever showed one to me that has impressed. The likes of Upskill[1] and Realwear[2] have been selling AR to industrial customers for ages. They have clients like Boeing who use it to enable their engineers to access data in context in the field. It's not quite 'project a realistic 3D image in space' AR, but it's more AR in the 'Google Glass' sense. It's very much real, and there definitely are use cases that people will pay decent money for. That doesn't mean it's going to be a huge industry and we'll all be wearing headsets in a few years, but it definitely means there is a use for it. And perhaps someone will invent a killer application that does mean everyone will want it. You never know. It happened with smart phones. [1] https://upskill.io/ https://upskill.io/ [2] https://realwear.com/products/hmt-1/ https://realwear.com/products/hmt-1/
- cocktailpeanuts 9y agoAR and HUD are two completely different things. AR is way more technically challenging but the payoff IF you pull it off is not even comparable to HUDs like google glass and the examples you mentioned. AR actually "augments" your reality, for example it makes you believe some "thing" that's not actually there IS at that spot. HUD is just information display and it doesn't have to fix whatever it's displaying at a certain point.
- jhbadger 9y agoThe obvious killer app is putting AR name tags on everybody in a work/conference setting, so you don't have to worry about seeming rude to have forgotten the name of somebody from another department that you've interacted with maybe twice.
- Majestic121 9y agoGoogle map indicating which street to take directly (like an arrow on the road), showing relevant infos on items you're looking at in a shop (price, calories, halal/kosher/vegan...), showing the name and notes about people you're talking to, helpful infos on construction sites... That's just a few examples, we'll get much more use cases when it begins to be used, but there is definitely a lot of potential. Playing Minecraft (and regular gaming in general) is not a good use case, I'll give you that.