3 ms·
It's an implementation detail that varies by headset. I've read that Oculus's developer kits had it at infinity, but the CV1 is fixed at 2 meters [1]. Oculus a
by wlesieutre 9y ago
It's an implementation detail that varies by headset. I've read that Oculus's developer kits had it at infinity, but the CV1 is fixed at 2 meters [1].
Oculus also had a "focal surface display" tech demo of a display system that can alter the optics to vary tje focal distance across an image, letting it approximate the scene you're looking at. This isn't in any consumer hardware (yet) [2].
[1] https://www.reddit.com/r/oculus/comments/56hiug/oculus_rift_focus_distance_is_2m_abrash_talk/ https://www.reddit.com/r/oculus/comments/56hiug/oculus_rift_...
[2]
https://www.oculus.com/blog/oculus-research-to-present-focal-surface-display-discovery-at-siggraph/ https://www.oculus.com/blog/oculus-research-to-present-focal...