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The original Rift required a gaming rig to run. I'm curious what kind of tradeoffs have to be made to launch this. Personally, I'm not very interested in a VR
by n42 9y ago
The original Rift required a gaming rig to run. I'm curious what kind of tradeoffs have to be made to launch this.
Personally, I'm not very interested in a VR headset being anything more than a display. This makes me feel like it is a Smart TV, which is not something I want. We'll see how I feel in the future.
- dogma1138 9y agoEventually this will likely serve both. This is nothing more than say Samsung Gear VR but without a removable mobile phone That said being able to use this anywhere as a personal display device as well as not being limited by the pretty heavy umbilical cord setup is the way to go. If you are going to put wireless hardware in the headset it’s not like a mobile media player and a light application platform will detract from its value. As an early VR adopter I can say that both my headsets ended up on the shelf after a few weeks. It’s just too exhausting to play traditional games and with non-VR exclusive titles it’s actually a bit disadvantage in competitive play. Mouse look and keybind reverse look beat a VR headset in sims and the UI for any titles but EVE Valkyrie is still better on a flat display. Humans are not owls we can’t turn our necks at lighting speed and there is a reason why even 200M dollar jets have mirrors and now 360 camera coverage. Games like Elite aren’t designed like an F35 they are designed around mouse look and being able to switching between 3rd and 1st person views quickly. Until some one will design a VR game with 21st century smart helmet augmented reality style interface in the game it won’t work well and even then mouse look would still likely be faster. However the killer app for me was actually the home cinema app as well as some of the creative sandboxes. These don’t need my 1080ti setup and I don’t really want to be tethered to my tower.