4 ms·
Here's what I think would be needed to largely chunk those weird squares into the garbage bin: - Comfort: It has to be comfortable for a lot of people to use t
by throwawaybiz 9y ago
Here's what I think would be needed to largely chunk those weird squares into the garbage bin:
- Comfort: It has to be comfortable for a lot of people to use the device for an extended time. Lets say 4 hours. Current Gen VR gets uncomfortable around 20-30 minutes. That isn't too big a bridge to cross.
- Resolution: Current Gen VR isn't suitable for looking at a lot of text for a long time due to the PPD (Pixels per degree). I've tried the Plimax 4K, and it felt very close, to the degree that I think that the Plimax 8K Pro (Which uses native 8K resolution unlike the standard 9k) could very well be there.
- Text input: This could be tricky because its not something being demanded by games at all. A very easy to imagine solution would be tracked fingers + a tracked physical keyboard. Current finger tracking is juusssst about good enough for this, but not quite. I think this is only really critical for VR coding and text processing, social and general UI use is going to lean on voice as much as possible because it fits into the VR paradigm much better.
- westoncb 9y agoHere's a partial solution for text input (or at least for editing text): https://youtu.be/tztmgCcZaM4?t=1m25s https://youtu.be/tztmgCcZaM4?t=1m25s
- BRAlNlAC 9y ago>social and general UI use is going to lean on voice as much as possible because it fits into the VR paradigm much better. I don't think so, how would you talk on the phone and input text? I don't think people are going to be comfortable giving up the privacy of a keyboard. Also, why can't you just use a keyboard? what is the purpose of finger tracking?