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> VR without tracked controllers is almost a different category This is an important and under-appreciated point. Presence is a combination of many factors, an
by mortenjorck 9y ago
> VR without tracked controllers is almost a different category
This is an important and under-appreciated point. Presence is a combination of many factors, and "hand presence," as Oculus is calling it, is a huge one. I still remember the first time I tried a Vive: I was already familiar with VR from the DK2, but interacting in 3D space gave the whole experience a wholly unfamiliar, almost dream-like sensation.
At this price point, tracked controller support seems unlikely, but perhaps a future Bluetooth lighthouse could enable it. Honestly, I think that should be a priority: if it comes down to more detailed graphics versus tracked controllers, I'll take the controllers every time.
- ricardobeat 9y agoHave you two clicked the link to the article at all? The second part is a release of wireless, tracked (from the headset, no lighthouses) controllers.
- mortenjorck 9y agoYou may not have read it closely enough. With the caveat that the article is somewhat confusing in how it juxtaposes the two, the first part is about the entry-level, coming-to-market standalone headset (Oculus Go), while the second part is about the high-end, still-a-prototype standalone headset (Santa Cruz). The controllers are for Santa Cruz, not Oculus Go.