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> Multitude of reasons but the biggest one would be that you can still work with others line of sight in the real world with AR, whereas everyone needs to be in
by cr0sh 9y ago
> Multitude of reasons but the biggest one would be that you can still work with others line of sight in the real world with AR, whereas everyone needs to be in VR to.
Not with the right tech.
If you had a few depth-sensing cameras plopped around - cameras which could image both the actual images and depth information, in theory you could use that info to build on-the-fly 3D models of your surroundings (including people) and merge them into the world being viewed in a person's HMD.
All the tech currently exists; cheap Kinects or Sony VR cameras could work for this, for instance - but there also exist better, if much more expensive, options as well.
AR has its purposes, but there isn't anything you can do with AR that you can't do with VR - where the inverse is demonstrably false (for instance, AR glasses which use see-thru technology cannot show "black" as a color; physics doesn't allow for it). While you can/could add a shield to turn AR goggles into a VR experience, unless those AR goggles have a huge field of view, you'll have a fairly underwhelming experience (I have yet to see any AR display device outside of lab conditions that can give as wide of FOV as current low-cost VR HMDs - this has always been the case since the 90s IO-Glasses and similar offerings).
- AndrewKemendo 9y agoAll the tech currently exists; cheap Kinects or Sony VR cameras could work for this, for instance Unfortunately, that's not really correct - at least not at any level of quality that is viable. MSFT showed off some examples of this a year or two ago but the subject of real time scanning was in a very engineered and restricted space. It's also unneccessary, unless the goal was telepresence, why would you scan someone in who is in the same office? If the argument is that we're all going to work from home because we can all be scanned in virtually and work inside VR, then I won't be able to convince you that the barriers to that aren't predominantly technological. there isn't anything you can do with AR that you can't do with VR Ha, ok.