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No it's fully standalone probably using mobile graphics hardware which as noted by the Daydream etc. is already fine. It won't have the fidelity of the tethered
by meheleventyone 9y ago
No it's fully standalone probably using mobile graphics hardware which as noted by the Daydream etc. is already fine. It won't have the fidelity of the tethered versions but not being attached to anything is a tremendous win in terms of making the technology usable by anyone.
- rdslw 9y agoI don't agree. Because this (not requiring PC to show VR) either means: 1) Oculus is standalone (not requiring nvidias/amd 200W+ 200USD powershouses) with comparable quality/features to what other (with PC) sets are doing currently OR 2) it is not standalone UNLESS you have much (and here I mean much!) worse quality ad1: this would mean that Oculus did a great breakthrough (rendering price of nvidia stock overvalued tenfold - which we don't see) while also solving heat dissipation issue (look at your typical GTX card and cooling they require and POWER they require). ad2: currently, AAA games do require powerhouse in graphics department, and they still have a lot space to improve (from visual perspective). For VR you need 90fps lowlatency dual(sic!) rendered graphics - this brings you either subpar quality (A LOT OF SUBPAR) - hence I concluded this "no pc required) marketing gimmick of Oculus. Yep, it may work, but not at the level (not even close) to other solutions.