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A killer 'app'. Some experience that can only be delivered on VR that is totally compelling to mainstream consumers. That could drive the entire segment, I thin
by sago 9y ago
A killer 'app'. Some experience that can only be delivered on VR that is totally compelling to mainstream consumers. That could drive the entire segment, I think.
I don't think its games. At least, it's not obvious how to turn existing kinds of games into VR experiences, and make them mind blowing. In my experience, VR games are not currently very good games, and are relatively lacklustre as tourist experiences.
So what? I wish I knew. But I just don't think there is a compelling reason for most people, even most passionate gamers, at the moment. Which, as a fan, pains me to say.
- criddell 9y agoDo you think mainstream acceptance is inevitable, or do you think it could end up being like 3d is today? By that, I mean 3d has some hardcore fans and many of us seek it out occasionally, but it isn't part of my typical day. AR is more interesting, especially if it can get to contact lens size.
- sago 9y ago> Do you think mainstream acceptance is inevitable No. But that's not to say I don't think it will happen. And if / when it does happen, it will appear to have been inevitable (things tend to feel that way in hindsight)! > do you think it could end up being like 3d is today 3D is a good analogy. Like 3D, unless there are some unique and only VR experiences, it will be a nerdy way of consuming content that is adequate (or even higher fidelity) on regular kit. Lowering the price / making the form factor more convenient, can't hurt. But I'm not convinced that what the problem is at the moment. When we talked to non-VR consumers (it's been a couple of years, but intuitively I can't imagine much has changed), the response was more "why would I want to put that thing on my head?", rather than "does it have to have a wire?" Price was a big turnoff, admittedly, but I fear a drop in price alone will simply mean it ends up in the 'barely used gaming peripheral' cupboard with your light gun, your dance mat and your steering wheel. I would be very surprised if its success comes purely from being a peripheral used by gamers.
- nilkn 9y agoI recently picked up an Acer Predator X34 34" ultrawide 21:9 1440p monitor. And I have to say playing games on it is a lot more enjoyable to me than playing VR games on the Rift with Touch. Even playing simple 2D games like Stardew Valley is a great pleasure on this monitor. And modern AAA titles are a sight to behold. VR technology is incredibly impressive, but a lot of problems that VR fans insist are easily solvable keep resisting nearly all efforts at overcoming them. Locomotion continues to be a huge problem that severely limits VR games. The third-person style of Lucky's Tale didn't catch on as it made too many folks feel just a little bit too wonky, if not completely motion sick. This means that on some level games like The Witcher 3 just can't be done in VR, and that's a tremendous hit to the medium. I do think there's a future in VR gaming, but the current Vive and Rift will never be the vehicle of delivery. The price needs to go down and the convenience factor needs to go way up. I do think Oculus is going in the right direction with untethered headsets.