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I am worried about this as well. Glasses definitely aren't heavy enough to cause problems, plenty of healthy people wear those 80+ hours per week. But something
by tfha 9y ago
I am worried about this as well. Glasses definitely aren't heavy enough to cause problems, plenty of healthy people wear those 80+ hours per week. But something like the Vive gives me trouble even after 2-3 hours.
Google cardboard + my phone gives me issues too. So I would think that the weight of a smartphone is the absolute upper bound on the weight of a product you are expected to wear on your head as a part of your workflow.
- mixedbit 9y agoFor standard VR experiences you move your head standing or seating, so a heavy headset is problematic. For development work you could lean back or lay with your head supported by a headrest, so the weight could be much less of a problem.
- foobarian 9y agoI would probably rig up a ceiling attached counterweight to cancel the weight of the headset.
- meheleventyone 9y agoHeadset's are getting much lighter. The new versions being made for MS are much, much lighter than the Vive. IMO as a heavy user of VR whilst developing the critical problems for prolonged use are eye strain and heat. Neither seem to be about to be solved in the short term at least.