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When using VR, do we focus on the objects or on some fixed point? If it is the objects, it could simulate being at different distances, so it should be better t
by maaaats 9y ago
When using VR, do we focus on the objects or on some fixed point? If it is the objects, it could simulate being at different distances, so it should be better than staring at a stationary screen.
- oculusthrift 9y agoyeah but i’ve heard aome studies have shown the blue light from vr headsets damage your eyes anyway
- FLUX-YOU 9y agoSteamVR and Vive have a night mode, so should be do-able with Oculus. I feel fine after several hours of elite dangerous with that on, although elite is a dark game and this video shows bright white color schemes. Maybe dark UI + night would be the difference.
- stephengillie 9y agoOwning both an original Oculus and a Vive, both are way too bright for me. I wear sunglasses under the helmet to help with this, and they also help with the pixelation, making games look more real.
- turbohedgehog 9y agoFor binocular vision, you can adjust the distance the object appears at virtually. Oculus gives a guideline of 0.75-3.5m for rendering objects that will have long term gaze (UI, etc). The screen itself is at a focal distance of about 1.3m, which is what your eyeballs need to focus on individually (flexing the lens itself). https://developer.oculus.com/design/latest/concepts/bp_app_imaging/ https://developer.oculus.com/design/latest/concepts/bp_app_i...
- wlesieutre 9y agoIt's an implementation detail that varies by headset. I've read that Oculus's developer kits had it at infinity, but the CV1 is fixed at 2 meters [1]. Oculus also had a "focal surface display" tech demo of a display system that can alter the optics to vary tje focal distance across an image, letting it approximate the scene you're looking at. This isn't in any consumer hardware (yet) [2]. [1] https://www.reddit.com/r/oculus/comments/56hiug/oculus_rift_focus_distance_is_2m_abrash_talk/ https://www.reddit.com/r/oculus/comments/56hiug/oculus_rift_... [2] https://www.oculus.com/blog/oculus-research-to-present-focal-surface-display-discovery-at-siggraph/ https://www.oculus.com/blog/oculus-research-to-present-focal...