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In the keynote, one of the developers said that they've done exactly this for some of the dev team. Specifically, they are using Visual Studio, in VR, as their
by gervase 9y ago
In the keynote, one of the developers said that they've done exactly this for some of the dev team. Specifically, they are using Visual Studio, in VR, as their primary development environment.
Could be hyperbole for marketing purposes, but even if so, I think we'll get there soon enough. They explicitly said that replacing monitors is one of their [long term] goals for VR.
- mintplant 9y agoI'd be worried about eye strain with such long, continuous, and frequent periods of usage.
- burger_moon 9y agoDon't we get that with monitors now?
- oculusthrift 9y agois your monitor 3 inches from your eye and does it take up your entire fov where you can’t look away?
- ethbro 9y agoWhy are you wasting company time looking away from your work product, meat cog?
- maaaats 9y agoWhen using VR, do we focus on the objects or on some fixed point? If it is the objects, it could simulate being at different distances, so it should be better than staring at a stationary screen.
- oculusthrift 9y agoyeah but i’ve heard aome studies have shown the blue light from vr headsets damage your eyes anyway
- FLUX-YOU 9y agoSteamVR and Vive have a night mode, so should be do-able with Oculus. I feel fine after several hours of elite dangerous with that on, although elite is a dark game and this video shows bright white color schemes. Maybe dark UI + night would be the difference.
- stephengillie 9y agoOwning both an original Oculus and a Vive, both are way too bright for me. I wear sunglasses under the helmet to help with this, and they also help with the pixelation, making games look more real.
- turbohedgehog 9y agoFor binocular vision, you can adjust the distance the object appears at virtually. Oculus gives a guideline of 0.75-3.5m for rendering objects that will have long term gaze (UI, etc). The screen itself is at a focal distance of about 1.3m, which is what your eyeballs need to focus on individually (flexing the lens itself). https://developer.oculus.com/design/latest/concepts/bp_app_imaging/ https://developer.oculus.com/design/latest/concepts/bp_app_i...
- wlesieutre 9y agoIt's an implementation detail that varies by headset. I've read that Oculus's developer kits had it at infinity, but the CV1 is fixed at 2 meters [1]. Oculus also had a "focal surface display" tech demo of a display system that can alter the optics to vary tje focal distance across an image, letting it approximate the scene you're looking at. This isn't in any consumer hardware (yet) [2]. [1] https://www.reddit.com/r/oculus/comments/56hiug/oculus_rift_focus_distance_is_2m_abrash_talk/ https://www.reddit.com/r/oculus/comments/56hiug/oculus_rift_... [2] https://www.oculus.com/blog/oculus-research-to-present-focal-surface-display-discovery-at-siggraph/ https://www.oculus.com/blog/oculus-research-to-present-focal...
- H1Supreme 9y agoMaybe if the headsets became "ultra-comfortable", but these are nowhere near that. I have some much better than average headphones, that are near top of the line for comfort. They still are too much after a few hours.
- spery 9y agoAre your headphones too heavy or do they put too much pressure around your ears? I can work through whole day with my M50x. However it took some getting use to them and stretching the overhead metal.
- binaryblitz 9y agoIf you get some of the nicer pads for them off amazon, they're even better. Other than the music in my ears, I Honestly forget I have them on.
- jsmthrowaway 9y agoHeadphones are a solvable problem. There are people who wear headphones to work, as opposed to while working. All day comfort is a bullet point because radio and media people look for it. I guarantee you can find a set of cans that agrees with you for more than 8 hours. I wore a pair of Sony MDR-7506, the ubiquitous radio cans, for 8+ hours every day while operating and editing talk radio and didn’t even notice, despite the job calling for constantly necking them and then putting them back. And I have a large head. They’re ubiquitous in radio for a reason.
- deleted 9y ago[deleted]