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Sorry, but I'm really turned off of the Oculus Rift because of Palmer Luckey and Facebook. Gives me the creeps.
by Yuioup 9y ago
Sorry, but I'm really turned off of the Oculus Rift because of Palmer Luckey and Facebook. Gives me the creeps.
- marlokk 9y agocome on now, embrace your inevitable future https://cdn.uploadvr.com/wp-content/uploads/2016/11/zuckerberg-rows-1024x682.jpg https://cdn.uploadvr.com/wp-content/uploads/2016/11/zuckerbe...
- cr0sh 9y agoI don't think Palmer is part of Oculus any longer; I could have sworn he left earlier this year, or maybe last? Facebook is still there, though. Despite my being an early backer of the original Rift KS (I have the DK1 and the FB branded CV1 - both unused), I over Oculus' offerings, ever since they dropped Linux support. It was one of the main reasons I supported the KS to begin with, but then when it got big, they just decided our market segment wasn't worth supporting. I will never, ever understand why hardware companies have such problems with this - I have yet to hear a truly convincing argument why hardware API specs can't be released to the community in order to allow them to create drivers - instead, the community has to go thru an arduous round after round of reverse-engineering the protocols and API just to get (at best) 2nd-tier support of the device (usually with buggy and/or missing results). It's been a huge pain with graphics cards, and now its continuing with VR headsets. Also - why isn't anybody supporting or mentioning OSVR? There's another player in the headset market nobody ever mentions - Razer - who seems to be the only one who does support OSVR, yet their product is given virtually no coverage anywhere. I don't know why that is, either.
- Impossible 9y agoRazer doesn't get mentioned because their product is not very good. OSVR is their proprietary API, and its an "open" standard in the same way OpenVR is. OpenXR, the Khronos standard for VR/AR/MR devices will be the industry standard API equivalent to OpenGL, but even OpenVR (Vive/SteamVR api) is a better option than OSVR currently.