2 ms·
In many ways, the standalone headset is potentially much better for VR/AR. At least with regards to reacting to the user's movements. If the processing and di
by ansible 9y ago
In many ways, the standalone headset is potentially much better for VR/AR. At least with regards to reacting to the user's movements. If the processing and display is close to your face, that cuts down some of the latency.
Now, yes, I know that at the speed of light (or more properly the speed of electrical signals) having a PC 3m away is only about 10ns, which is not going to be noticeable.
But there will need to be translation on each end to send a signal that far away, such as conversion to / from HDMI. If the embedded processor in the headset is directly connected to the LCD, that type of conversion eliminated. Ditto for cameras and other sensors needed for position tracking.
To reduce latency, developers are counting microseconds these days. Crazy.
- Retric 9y agoWhat your describing is a non issue. If you do something 10,000 time every frame that takes 10ns it's still only 0.0001 seconds and no you don't need to make that trip 10,000 times sequentially.