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For WebRender, we targeted the integrated GPUs. You still need some logic to ensure you don't accidentally kick the discrete one into gear, but the integrated o
by metajack 9y ago
For WebRender, we targeted the integrated GPUs. You still need some logic to ensure you don't accidentally kick the discrete one into gear, but the integrated ones definitely have enough performance for almost anything WR will throw at it.
- pohl 9y agoThat's encouraging news. Thank you!
- esaym 9y agoIs there any requirements for a minimum version of opengl for WebRender that you know of?
- dman 9y agoCould you elaborate the edge cases which fall beyond "almost anything WR will throw at it" ie what are the use cases where you would end up waking the discrete GPU?
- lightedman 9y agoI would personally imagine anything more complex than Quake Live would probably trigger the discrete GPU.