4 ms·
Isn't the whole premise that one is, in fact, a car thief? I submit that the presumption of superior morality is cast aside by the very title.
by KGIII 9y ago
Isn't the whole premise that one is, in fact, a car thief? I submit that the presumption of superior morality is cast aside by the very title.
- nkozyra 9y agoExactly. These are the types of clues that direct or influence behavior within. It's why I wouldn't attempt to glean any psychological info from decisions made by participants.
- KGIII 9y agoIt does make me wonder about Fallout 2, where you could have varied levels of morality in the game and play would adjust accordingly. By the way, it was the greatest computer RPG ever made - at least until that point. I know, that's just my opinion but I have conviction. Err... I'd stop gaming after Fallout Tactics, but that's a topic for another day.
- nkozyra 9y agoIt's an interesting side topic - there have been a lot of games that try to allow you to succeed as moral or immoral characters. But that's more sandboxed than GTA, which assigns repercussions for bad behavior in a way that models reality. The consequence is lighter, of course, and GTA "lives" more independent and ephemeral. What makes games like GTA interesting to researchers is the open, unstructured analog to our world. If the game lacked the strong user direction and context it could be useful in that regard.