5 ms·
There aren't going to be significant gains if the CPU wasn't the bottleneck in the first place.
by Veratyr 9y ago
There aren't going to be significant gains if the CPU wasn't the bottleneck in the first place.
- zanny 9y agoIn very few circumstances could you bottleneck on a well-overclocked 2500k even in most titles, especially with Vulkan. And its not like Intel is holding the industry back - games are almost always bottlenecked on the GPU, and GPUs have gotten a lot faster since 2012, and Intel doesn't have a discrete card anyway. That being said, I'm sure if the average users CPU was substantially beefier developers would take advantage of it, but we have been in a nigh golden age of affordable PC gaming for the last 5 years - you could have anything dating back to Phenom 2 or Nehalem and still be running the latest titles very well as long as you have a beefy OC and a good GPU.
- Veratyr 9y ago> That being said, I'm sure if the average users CPU was substantially beefier developers would take advantage of it I don't think so. We've had multi-core CPUs for many years and developers haven't been taking advantage of those.
- Retric 9y agoSingle player Games and Multi-core don't really work well together. The problem is you generally need the results of step 1 before starting on step 2. Further, using more cores makes each of them slower due to heat and memory bandwidth issues etc.
- oblio 9y agoCouldn't they be using those extra cores for some better AI?
- Retric 9y agoPeople generally don't want particularly smart opponents in games. So, companies often reduce AI intelligence in the name of fun. Anyway it depends on the game, Factorio as an example tried multi core and going from 1 core to 4 gave a 30% speed boost at the cost a lot of additional complexity. In part because the game has basically zero AI load.
- CyberDildonics 9y agoWhat you are saying is generalized nonsense about anecdotal performance and what people want. Software architected for multi core from the beginning can scale extremely well.
- kllrnohj 9y ago> I don't think so. We've had multi-core CPUs for many years and developers haven't been taking advantage of those. That's not remotely true. Does it scale linearly with core count? No, of course not. Similarly games are going to be perfectly playable with what most users have - which is dual & quad core, so scaling past that should expectedly be limited. A game isn't going to take advantage of something nobody has. But games are absolutely multithreaded and do take advantage of it. There's a reason consoles have 8 cores, and it's not because Sony & Microsoft love to put in hardware that nobody will use. If it was standard for gaming PCs to have 8 cores as well you'd see games utilizing that.