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Take it this way, you got gamers to pay enough attention to your game long enough that they would take the effort to leave a bad comment. I worked as a game re
by electromagnetic 16y ago
Take it this way, you got gamers to pay enough attention to your game long enough that they would take the effort to leave a bad comment.
I worked as a game reviewer and I could actively avoid bad games, so there's obviously an element in the game you made that was drawing people's attention and keeping it. Find that element, redevelop and release anew.
From what I could tell a new-franchise in games had as good odds as a movie of hitting big - IE purely random. Simply try again.
I'd be happy to help if you have any questions.
- gigafemtonano 16y agoI'm in the midst of doing more or less what you're suggesting. In addition to new content I'm going to try to strip out some of what people seem to have disliked. The idea that you're supposed to listen to feedback and make changes accordingly doesn't seem so easy when the feedback is hostile or totally unhelpful.