2 ms·
This is categorically Untrue. The article itself lists people directly who have worked on items and code meant to addict and make sites “sticky”. If that’s no
by intended 9y ago
This is categorically Untrue.
The article itself lists people directly who have worked on items and code meant to addict and make sites “sticky”.
If that’s not enough - go look at gamification.
Back when WoW launched I was impressed. They distilled the then amorphous knowledge of UI and game psych and upped the ante.
At that time friends and i imagined what maximally addictive games would be. How we would use more malicious techniques from behavioral science and habit formation to keep people in game for longed.
Then came TF and the hats/freemium model (Korea/SEA/China ).
And from there to now, the worst of those ideas have been applied and evolved.
Sites very definitely design themselves to trigger and keep people on site.