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I was referring to Microsoft's Master Chief Collection which was almost unplayable until six months and multiple patches after release. You're putting all the
by aaron-lebo 9y ago
I was referring to Microsoft's Master Chief Collection which was almost unplayable until six months and multiple patches after release.
You're putting all the onus on "investors" (really, consumers, because these aren't actual investments). They're expected to pay money if they want new products and then they get victim blamed if they aren't careful enough. They're not the ones at fault.
- egocentric 9y agoI’m with you here. But I’m not sure how I’d actually articulate why this practice is unethical. There’s an at least theoretical risk that the more pressure (of any kind) we put on the expected launch quality of so called crowdfunded or pre-sales models, the less risky the industry is going to be in aggregate, in terms of taking on bolder steps. While I’m sure there are numerous instances where this gets abused, I’m not sure on which side of the sweet spot we are.
- kakarot 9y agoIt's definitely unethical sometimes. Like the No Man's Sky incident.
- ppaasshakjd 9y agoi love that victimology has made it to consumer goods. i was just thinking how gamer-whining needed a good round of overintellectualization.
- avuton 9y agoWhat expectations would you consider reasonable in this instance?
- deleted 9y ago[deleted]